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Time Stamps: Timer Incrementation: 0:16 Variety of Tiles: 0:32 Swapping Update: 1:06 Shiny Tile: 1:38 The language I have used ... "Welcome to my gameplay showcase for my third project, inspired by Match-3 0:06 - Solid Blocks 0:11 - Time Addition 0:16 - Row/Column Removed using Shiny Block 0:33 - No Match- Revert.
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Breakout (CS50 Game Development 3rd assignment)
CS50 introduction to game development assignment 3: "Match 3"
CS50's Introduction to Game Development - Assignment 3: Match-3 (Gameplay)
Introduction - CS50's Introduction to Game Development 2018
CS50's Introduction to Game Development | Match 3: The Shiny Block Update
CS50 Assignment3 Match3 ShinyUpdate
CS50- Game Development- Assignment 3: Match 3
CS50 2D - Lecture 0 - Pong
CS50 Games Dev assignment 3 - Match-3
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Last Updated: June 13, 2026
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