Cpu Voxel Engine Micro Devlog
Cpu Voxel Engine Micro Devlog Information Guide
Introduction to Cpu Voxel Engine Micro Devlog

Not easy. I remember doing collisions for a 2d tile based game before and it was a breeze. I thought Each block has a material type, and that material is better mined with the proper tools. When the player modifies a 16x16x16 chunk of blocks, the chunk gets saved to a file. Then the player can load back. Of course ... Added some code to be able to remove the block I am looking at more or less. Need to rewrite it properly. Anyone know of a good ... Adding all faces, now just need to make sure internal faces won't render. Basically using a 3D DDA algorithm to tell which block you are looking at.
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Last Updated: June 9, 2026
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