Commodore 128 Assembly 28 Programming
Commodore 128 Assembly 28 Programming Information Guide
Overview of Commodore 128 Assembly 28 Programming

Started writing routines to drive the 80-column display, starting with the most basic ones to write to the registers, and then building ... Demostrated how attributes -- color, flash, underline, etc. -- work on in the VDC 8563 text display. Then shifted to the VDC's ... A short one this time, as we fix the bugs in the dot-plotting routine from last time. Now we can setup graphics mode on the ... Continuing on with the Worm game, we add code to keep the tail pointer-to-pointer (TAILP) up to date, to extend the length of the ... Continuing on the Worm game, we change the colors, adding a routine to fill color RAM the same way screen RAM is filled.
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Last Updated: June 9, 2026
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