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GPU Boid Flocking Simulation with Predator — OpenGL Compute Shaders This research examines the increased performance of large-scale particle I do not own this. All credit goes to Craig Reynolds, who developed the There's only 1024 "birds" in this flock, but I have tested the system with much larger flocks at high framerates. This current ...
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Coding Adventure: Boids
Simulating 100K Boids with Compute Shaders in Godot - Part 1