Behind The Code
Behind The Code Information Guide
Introduction to Behind The Code

Let's see how the numbers get crunched for physical attacks and their hit percentage, damage, critical hits, and status ailments. Examination of Metroid's questionable frame logic, explanation of the Main Game Loop, and a dive into how the rooms are loaded ... Examination of the jumpy scrolling and graphical oddities in the NES version of Commando. We'll look into the Why does Strider seem like it is going to fall apart at any moment? What is with all the sprite flickering and garbage graphics? Examination of one sound channel of the NES - the DMC. Analog to digital conversion, PCM, and DPCM are covered. If you would ... First of all, we just want to say a massive thank you to every single person who has supported us, watched our videos, left a ...
Why do two enemies thrown back-to-back fly straight up into the air in Super Mario Bros. 2? Let's find out! If you would like to ... If you would like to support this channel, here is a link to the Displaced Gamers Patreon page ... Opponent Engines? Secrets in the crowd? Tyson is predictable? Let's dive in! If you would like to support this channel, here is a ... We've abandoned them for far too long, We need to journey deeper into the
Main Features

Developments

Full Guide
Data is compiled from public records and verified media reports.
Last Updated: June 8, 2026
Conclusion

Disclaimer: Disclaimer: Details estimates are based on publicly available data, media reports, and financial analysis. Actual numbers may vary.








