Basic Procedural Graphics Day 6
Basic Procedural Graphics Day 6 Information Guide
Introduction to Basic Procedural Graphics Day 6

in this video we discuss the foundation of all raytracing: a camera model. IMPORTANT: I made a mistake around 10 minute mark. In this video we cover how to implement point light sources. Shadertoy: In this video we cover ways you can transform and combine the SDF geometries in interesting ways. Shadertoy: ... The massive progress I've made on my game, including In this video we cover the concept of linear space and gamma space, then a This is a video for people who are already familiar with blender and would like to get into
In this video we cover the essence of shading, including lambert law, directional light, the gradient vector. Shadertoy link: ...
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Last Updated: June 23, 2026
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