Arma 3 Scripting Arguments
Arma 3 Scripting Arguments Information Guide
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Today I demonstrate the use of the BIS_fnc_destroyCity function which can be used to randomly destroy buildings in a given area ... If you have any questions regarding the video, please reply to this topic here ... This is the 3rd video in the addAction series. It covers adding code instead of using a waituntil {variable}; {removeAllWeapons _x} forEach units sniperteam; {removeAllWeapons _x} forEach [s1,s2,s3]; Thanks for ... Quick look at selecting items from multi-dimensional arrays using select. Here is the code used in the video ... init.sqf Waituntil {}; While {} do {}; if () then {} else {}
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Last Updated: June 23, 2026
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