Amiga Hardware Programming 43 Would
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The Bob routine is optimized and made less specialized, and I play around with the bobs to show masking and clipping. A margin ... Tried another codec and it turned out to be horrible, sorry about the glitches. The first steps from getting an Shows how and where to add the P6109 playroutine and compressed P61 module, and cut-and-paste relevant portions of the ... Refinements to make it proper: twice as many random stars, covering the whole screen, and optimization. Here I show one way to make a star field effect, using only one sprite channel. Do comment with your randomizer values or ... Getting Blitter nasty! Well, not very. But I show how to make a slightly more involved setup of the Blitter to copy-and-shift, ...
Explains modulo and shows how to mirror graphics vertically with the copper, and how to make a metal plate of sorts using ... I address assembler compatibility and directives, and convert our demo to Dual Playfield Mode for the next effect. Coppershade's ... This tutorial is a standalone description of how to convert a Protracker module to the P61 format, how to use the new playroutine ... Explains subpixel acceleration on the scroller and how to manually make a nicer looking background color fade. In other words ... This is a short one. The basic insecurities, "is my demo good enough" and what to do about it. Part of it is "kill your darlings". Well ...
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Last Updated: June 12, 2026
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