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Creating a trigger area that will fire an event when the player enters the area. Find the source code here: ... gamedev Comparing various BVH optimizations for CPU raytracing, a presentation of results.
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Möller Trumbore Ray Triangle Intersection Explained
Ray box intersection
Ray x Cube intersection
Math for Game Developers - Ray Triangle Intersection
WebGL 2.0 : 046 : Ray intersects Bounding Box (AABB)
Collision Detection (An Overview) (UPDATED!)
Math for Game Developers - Trigger Areas (AABB Intersection)
AABB vs SAT - 2D Collision Detection
Ray Tracing with Bounding Volume Hierarchies
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Last Updated: June 8, 2026
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