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In this video we create spherical objects, render those with by colouring a normal map, implement ray intersection, generalise that ...
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Ray tracing test 3
[666] PhysX for Basic4GL and FreeBASIC Cylinder01.wmv (d.j.peters)
[666] Stress test 500 cars OpenGL, TrueAxis with FreeBASIC (d.j.peters)
Ray tracing test 1
Building a Ray Tracer in Rust: Part 3 - Visualising spheres with a colored normal map
[666] PhysX for Basic4GL and FreeBASIC Cube01.wmv (d.j.peters)
Ray Tracing in One Weekend C++ Tutorial - Day 3 of 3 - Transparency, Camera & More!
[666] Tokamak Game Physics JointTest03. (d.j.peters)
Raytracer Animation Test
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Last Updated: June 16, 2026
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