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In this indie game dev tutorial for Godot 4, we'll walk through a beginner-friendly setup for Unity Practice - AI Behavior (Seek, A* Path Finding, Obstacle Avoidance) Example usage of Master Scheduler : Efficiently updating path and velocity calculations for 10000 objects.
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Indie Game Devlog #10 - Collision avoidance
Nav3D: Local avoidance in 3D space showcase
Local Avoidance pt.2
3D pathfinding for agents with different movement rules
Unity Practice - AI Behavior (Seek, A* Path Finding, Obstacle Avoidance)
3D pathfinding in UE5. WIP 1
Local avoidance incorporated into A* pathfinding algorithm
Godot 4 3D - AI Pathfinding/Navigation
Unity Pathfinding for 10,000 agents
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Last Updated: June 8, 2026
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