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In this video we will go over the Start() method which is automatically added whenever we make a new OnApplicationPause() Sent to all GameObjects when the application pauses. Called after OnEnable() if the Let's learn about MonoBehaviour in this video series! MonoBehaviour is the base class from which every OnDestroy() βοΈ Called when a gameObject or component is destroyed βοΈ Called when current scene or game ends.
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Unity Scripting API | Coding Examples | Change Game Object Position
Unity Scripting API #3: π Start()
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Understand First Unity Script - Unity Scripting API Tutorial 03 π